this website is always under construction and you should always assume that it is under construction
22 november 2025
ok actually i just posted about how i would have more time to play minesweeper and then i immediately got my first time of less than a minute and a half, so maybe i will have some time to do homework after all
#86 seconds!!
#now i have to do english homework :(
22 november 2025
i have so much homework that i have to do over break and i'm so excited to do probably very little of it
#that being said, more time to play minesweeper
16 november 2025
ok, the play is done now. I'm really glad that i got to be a part of it and i'm probably going to try to do more theatre stuff throughout the rest of the year
#also 92 minesweeper
14 november 2025
the first night of the school play was last night and it went really well!! wish me luck for tonight and tomorrow
#in other news, i got a 94 in minesweeper
4 november 2025
why is it that whenever i'm playing minesweeper and i'm like oh i should probably go to bed it's getting kind of late and then i don't go to bed is when i always get new pbs
#like, i won't complain about getting 95 seconds, but also this in reinforcing bad sleeping habits
#this has happened before several times too
#and it will almost certainly happen again despite me being sleepy all day tomorrow
#idk what to do about this...
4 november 2025
hello, and welcome to part one of irhqteaotlimrhq (IseeL's Really Hard Quest to Explain All of the Levels in Mario's Really Hard Quest), the series that i'm going to be doing on here on iseel dot neocities dot com about explaining all of the levels in mrhqtctrhq (Mario's Really Hard Quest to Complete the Really Hard Quest), the nsmbw (New Super Mario Bros. Wii) romhack that i released a few months ago
here on part 1 of this series i'm going to talk about level 1 of the hack: pointy path.
pointy path is the second level that i started working on for the hack, and honestly i think that it definitely holds up and is still one of my favourite levels i made for mrhq. this level was just meant to be simple kaizo platforming and i do think that the simplicity works pretty well for the first level. i used spin jumps in the second half of the level, because people barely ever force spin jumps in nsmbw, so i thought it would be cool to emphasize that more in my hack (although i didn't end up using spin jumps throughout the hack nearly as much as i had thought that i would initially)
going through the level bit by bit, the first interesting thing to talk about is how i've used kaizo blocks in this hack. i have used kaizo blocks in most of the levels in the hack (although they start to drop off in later levels), because i honestly really like them as an obstacle, especially when they're used sparingly. a lot of the time i think people avoid putting kaizo blocks in their levels/hacks because it's trolly or whatever, but i think there's a lot of interesting things you can do with them
i guess the next thing to talk about would be star coin one. in the first version of the star coin 1 section, i hadn't put the star coin there, but when i was working on figuring out where to put star coins, i thought that this seemed like a cool idea and it worked well i think. additionally, the wood blocks and spikes here were just the same normal spikes and pipe corner blocks that i've used throughout the level and throughout the hack, but FatYoshi suggested making them look different to indicate that they would break when the switch was hit, and i did and i think that it works decently well or at the very least looks kind of cool
the next interesting bit would probably be the checkpoint. if i was making this level today, i probably wouldn't have put a checkpoint there, but i'm glad that i have it there in this version of the level. throughout the hack, i noticed that i was sort of tending to make shorter levels without checkpoints (and a similar thing actually happened in my mario maker super world), but i'm glad that some of the levels do have checkpoints
i already mentioned that i was forcing spin jumps, but i didn't really explain how it worked. i basically just made a location that was detecting if there was a koopa inside of it and when the koopa leaves it breaks blocks. jumping on the koopa normally doesn't work to get rid of the blocks, because the koopa just stays in the same spot inside of its shell and is still detected by the location, so you have to spin jump to actually kill the koopa and trigger the blocks (technically ground pounding also works, but the level design prevents that from working on most of the koopas)
i'm not super happy with star coin 2 of this level. i feel like i probably could have just made it a bonus room or something (and generally i feel like i really did not use enough bonus rooms for star coins in this hack), but instead it ends up just being in the overworld and feeling kind of clunky. idk it's probably fine, but just not really my favourite
the end section actually changed a decent bit. currently it's just jumping between a 2x2 gap between some spikes, but i went through a bunch of other similar jumps that were a bit harder and i eventually decided that i wanted the easier jump for the end
star coin 3 uses pretty much the same ideas as the koopa detection from earlier in the level, but now you have to hit 3 koopas in succession and then get into the star coin area.
the only other thing in this level to really talk about would be the section at the beginning that uses mushroom detection to put you into another room, but i think that would be better to talk about at the same time as i talk about junior jumble, which will be a lot later into the hack, so uh yeah. i don't really have much more to say about this level. i think that i'll probably talk about infra star next and pretty much just talk about levels in order.
[read more]
#we'll see how long i keep writing these, but i'm planning to eventually talk through all of the levels
#also i'm considering adding images, but it would be kind of a pain in the ass so idk
#i might go back and edit this post to add them though
#we shall see
1 november 2025
i finally have all of my college applications in! yay!!
#i'm sooo glad to be done with college apps for now
#there are still some scholarships that i'm going to apply for but i can wait at least a little while before i start those