Faction Abilities
MODULARITY
When you gain a unit upgrade technology other than Fighter II or Infantry II, place an upgrade module token on top of that card.
Faction Specific Units
J.N.S. APOTHEOSIS (BLACK TRENCH FLAGSHIP)
Cost: 8
Combat: 6(x2)
Move: 2
Capacity: 3
When you would put an upgrade module token onto one of your unit upgrade technologies, you may put it onto this unit instead.
SUSTAIN DAMAGE
CLARENT I (BLACK TRENCH MECH)
Cost: 2
Combat: 6
PLANETARY SHIELD
SUSTAIN DAMAGE
Upgrade: G G Y
UNIVERSITY WAR SUN I (BLACK TRENCH WAR SUN)
Cost: 12
Combat: 4(x3)
Move: 0
Capacity: 6
Other players' units in this system lose the PLANETARY SHIELD ability.
SUSTAIN DAMAGE
BOMBARDMENT 4(x3)
Upgrade: R R R Y
Faction Specific Technology
CLARENT II
Cost: 2
Combat 6(x2)
This unit gains the text abilities of each of your opponents' mechs
PLANETARY SHIELD
SUSTAIN DAMAGE
Prerequisites: G G Y
UNIVERSITY WAR SUN II
Cost: 12
Combat: 4(x4)
Move: 2
Capacity: 12
Other players' units in this system lose the PLANETARY SHIELD ability.
SUSTAIN DAMAGE
BOMBARDMENT 3(x4)
Prerequisites: R R R Y
Leaders
YALUGA HUIN (ETERNAL EMERITUS)
After a player researches technology: You may exhaust this card to allow that player to spend 5 reseources to research a unit upgrade technology
ARLAGN RIN (STRATEGIC MATHEMATICIAN)
UNLOCK: Own 4 unit upgrade technologies.
Immediately after winning a space combat, half of your participating upgraded non-fighter ships (rounded down) may immediately move into an adjacent system that does not contain another player's ships.
DOCTOR THU (PROFESSOR OF WEAPONS DEVELOPMENT)
UNLOCK: Have 3 scored objectives
UNVEIL DEVELOPMENTS (FIELD TEST)
ACTION: Choose a system that contains your ships. Place up to 1 ship of each type of ship that matches a unit upgrade that you own into that system. Then, purge this card.
Breakthrough
METAMORPHIC DESIGNS
Your unit upgrade technologies can count as any of the colors in their prerequisites for the purposes of researching technology and for scoring objectives. If a technology has multiple colors of prerequisites, it can only count as one of them at any given time, not multiple.
Synergy: (none)
Start
Black Trench Home System (Tile A2)
GOLM
(no trait)
1/3
MUNITIONS LAB
Space Station
1/1
Starting Technology
AI Development Algorithms
Space Dock II
Starting Components
Black Trench Ocean Card
Starting Units
1 dreadnought
1 carrier
3 fighters
3 infantry
1 PDS
1 space dock
Trade
MATERIEL TRANSFER AGREEMENT (BLACK TRENCH PROMISSORY NOTE)
At the start of your turn: Place an upgrade module token onto one of your unit upgrade cards that doesn't have an upgrade module token on it already. Then return this card to the Black Trench player.
BLACK TRENCH ALLIANCE (STRATEGIC MATHEMATICS)
Immediately after winning a space combat, half of your participating upgraded non-fighter ships (rounded down) may immediately move into an adjacent system that does not contain another player's ships.
Commodities: 2
Faction Specific Components
Upgrade Module Tokens
SUSTAIN DAMAGE
ANTI-FIGHTER BARRAGE 8(x3)
BOMBARDMENT 5
SPACE CANNON 5
PRODUCTION 1
+1 to combat rolls
+1 extra combat roll
+1 extra unit ability roll
+1 movement
+1 capacity
Ocean Cards
Black Trench: 1/1