THE TRIOME



Faction Abilities

TRIOME FIELD
During setup, when you gain the planet cards for your starting planets, they are exhausted. Planets you control are not readied during the status or agenda phases. If you would use the primary or secondary ability of the Diplomacy strategy card to ready any of the planets in your home system, you may only ready 1 planet rather than 2.



Faction Specific Units

PORTHOS (TRIOME FLAGSHIP)
Cost: 8
Combat: 7(x3)
Move: 1
Capacity: 3
The number of non-fighter ships you can have in this system is increased by 3.
BOMBARDMENT 7(x3)
SUSTAIN DAMAGE


URD (TRIOME MECH)
Cost: 2
Combat: 9(x3)
When this unit uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
SUSTAIN DAMAGE


TISIPHONE I (TRIOME DESTROYER)
Cost: 1
Combat: 9
Move: 1
Capacity: 1
ANTI-FIGHTER BARRAGE 9(x3)
SUSTAIN DAMAGE
Upgrade: R R



Faction Specific Technology

DATACYCLING
ACTION: spend 3 resources and discard an action card to draw an action card.
Prerequisites: G


TISIPHONE II
Cost: 1
Combat: 8
Move: 2
Capacity: 1
ANTI-FIGHTER BARRAGE 6(x3)
SUSTAIN DAMAGE
Prerequisites: R R



Leaders

VERDANDI (VOICE OF THE GROVE)
ACTION: Exhaust this card to ready an exhausted planet card. If another player controls that planet, gain trade goods equal to its resource value.


ATHOS (VOICE OF INDUSTRY)
UNLOCK: Each planet in your home system is readied at the start of the status phase.
When you pass: Ready each planet in your home system.


ALEKTO (VOICE OF MEGAERA)
UNLOCK: Have 3 scored objectives
SCORCHED EARTH (DAMNATION)
ACTION: Attach this card to any planet. That planet isn't readied during the ready planets step in the status or agenda phases.



Breakthrough

CORE RECONSTRUCTION
When you exhaust a planet in your home system, gain 2 trade goods.
Synnergy: Y <---> R



Start

Triome Home System (Tile A4A)
SKULD
(no trait)
6/6
EREBUS
(no trait)
6/6

MEGAERA
(no trait)
6/6
Triome Home System Back (Tile A4B)
D'ARTAGNAN
(no trait)
6/6
(This tile is used in place of the Triome Home System in the Minor Factions galactic event, and in Twilight's Fall.


Starting Technology
Choose 1 redor yellow technology with no prerequisites.


Starting Units
3 destroyers
6 infantry
3 space docks



Trade

EXTRACTION (TRIOME PROMISSORY NOTE)
When you spend influence or resources: you may exhaust 1 of the Triome player's readied planet cards and spend its influence or resources. Then, return this card to the Triome player.


TRIOME ALLIANCE (REVITALIZATION GRID)
When you pass: Ready each planet in your home system.


Commodities: 3


Faction Specific Components

Scorched Earth Attachment Token



Credits

Lead Designer: IseeL, (a friend who i haven't asked how they want their name to appear in these credits yet)
Editor: IseeL
Playtested by:
(none yet)


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